The Muse is the "psychopomp" who leads us into the other world. She is Aristotle's change which allows potential to reach its actuality. She is the trial of the "hero's journey." She is Death itself and has little concern for the lives of the living.
Perceiving (making known), though hacked in stone,
Perishes; afterwards, false records.
The death experience of the artist is experienced by the audience in a similar, yet more fleeting way. What is mostly remembered by the audience is what was most familiar to begin with. The rest is like a dream and is as difficult to remember. Karlheinz Stockhausen's awareness of the audience's listening habits has caused him to consciously shrink and obscure what is most familiar in his music and expanding on the newer material. This can make a very challenging composition for the listener. Artist, Vincent Falsetta, has used a similar technique in his paintings by using tiny dots of bright color and using neutral colors for larger images.
Yang is exchanged for Yin,
Yin is exchanged for Yang.
The Bright Assembly Hall:
The Muse helps me get to the "other side" while the other allies help me stay there so that I can get more than the fleeting glimpse one gets in dreams. Art that has been fine tuned for that purpose can cause a person to experience Heaven on Earth. A crack is opened by which a new exchange can happen between the participant and the whole cosmos on the other side. That crack is the work of art and is the vagina and gateway to the womb/Death.